Showing posts with label technology. Show all posts
Showing posts with label technology. Show all posts

Thursday, May 14, 2009

Biometrics

In an increasing fear-driven world (which the establishment media helps drive) , the NWO keep pushing for less civil rights in the name of ‘the war on terror’ . These can come into effect of RFID tagging, biometrics in school and work places. The original purpose of biometrics would to be easier ID and security, and that such a thing. But wouldn’t it be bad if laws were passed to make it mandatory to have very tight biometric-like ID systems?




This is a documentary about how advances in technology are providing more innovative methods of personal identification - describing the pros & cons. It depicts technologies like scans of our fingerprints, retinas, veins in our hands & facial recognition.


PART ONE




PART TWO




Through interviews with researchers ,manufacturers and promoters of biometric techniques, this French documentary examines the various uses of biometrics (border control, building access security, workplace checks) and the way biometrics is implemented to serve political, military and technological interests in various parts of the world.

Sunday, May 10, 2009

The Codebreakers

The famous digital divide is getting wider. This documentary examines whether free/open source software (FOSS) might be the bridge? FOSS contains 'source code' that can be used, copied, studied, modified and redistributed without restriction. It has been around for over 20 years but most PC owners are not aware that the Internet search engines and many computer applications run on FOSS.




"It's not that FOSS has had a bad press, it has had no press because there is no company that 'owns' it," says executive producer Robert Lamb. "But we found that in the computer industry and among the afficionados, it is well known and its virtues well understood." The crew of the independent producers who made the film went to nearly a dozen countries around the world to see how the adoption of FOSS presents opportunities for industry and capacity development, software piracy reduction, and localization and customization for diverse cultural and development needs.





Stories from The Codebreakers include computer and Internet access for school children in Africa, reaching the poor in Brazil, tortoise breeding programmes in the Galapagos, connecting villages in Spain, and disaster management in Sri Lanka. The documentary also includes interviews from key figures around the world. Intel, IBM, Sun and Microsoft all seem to agree that FOSS is a welcome presence in computer software. According to Jonathan Murray of Microsoft "The Open Source community stimulates innovation in software, it's something that frankly we feel very good about and it's something that we absolutely see as being a partnership with Microsoft."

Monday, February 23, 2009

Where's My Robot?

Danny Wallace really wants a robot...




He wants it to walk like him and talk like him. It's what scientists have been promising us for generations but it's a promise so far unfulfilled. Danny circumnavigates the globe searching for robot nirvana and trying to uncover how far away his dream is.




He discovers that the robotics world is as weird as it is insanely complicated. During his quest he meets a Japanese man who makes copies of himself and his daughter, an Italian who claims he's found the key to human intelligence in a video game and a Singaporean whose less than promising looking homage to Dusty Bin, might just turn out to be the robot of Danny's dreams.

Monday, February 9, 2009

Gamer Revolution

Anticipation builds in Seoul, South Korea as 20,000 screaming fans await the arrival of their video game idols for the ultimate game-off - Beatlemania 21st century style. In Romania, teens slave away in a "virtual sweatshop" racking up points for Westerners who are too busy to play their own games. And somewhere in a small town 100 miles from the Arctic Circle, the largest gathering of online gamers in the world is getting underway.



Computer games are a global phenomenon and a $25 billion dollar a year industry. Over 800 million people worldwide are regular players. GAMER REVOLUTION, shot in HD, is the first full-length documentary to look past the hype, paranoia, and hoopla to explore the real stories behind the computer game revolution.



GAMER REVOLUTION explores how computer games are not only a new medium for the 21st century, they are a massive form of change in our world." says Rachel Low, President, Red Apple Entertainment. "The idea of living inside a computer-generated universe is happening right now. The line between the real world and the virtual world is disappearing. Millions of people feel that they have a life inside these games."


Monday, January 12, 2009

How to Build a Human

We are at the dawn of the Age of Biology...

Scientists have already decoded the entire human genome, a magnificent achievement in itself, but how can the human race expect to benefit from this important milestone? Genetic screening is already being used to eliminate disease and scientists are well down the road to successfully repairing DNA. But will we stop at repair or could we go on to improve on our species, to redesign the perfect human? This groundbreaking series explores the limits of a remarkable science.




The 21st century will be shaped by a revolution in biology, which will enable us to read the genetic code of life as we would read a book. The new age will give us an almost god-like ability to manipulate and build humans at will. We have gained the power to control the destiny of our species. This series will give you a glimpse of the future of humankind.

PART ONE - Creation
The ability to genetically engineer human beings will change the human race forever. The secrets of DNA, the genetic code for life, are being unraveled. How are scientists learning to manipulate it to create new human beings – or parts of human beings?




This film has access to the creation of the first cloned human embryo, and the people behind it. It gives us a glimpse of a future in which we will be able to bump into younger versions of ourselves in the street, replace every damaged organ with a new one that contains 99% of our own DNA, and nurture our offspring in artificial wombs.



PART TWO - The Predictor
More and more we are finding that the unique characteristics that make each one of us an individual, from our basic physical attributes to the complexities of our personality, can be traced back to the subtle mix of genes we received at the moment of conception.




But how much do these genes actually predict our destiny? And how much can that destiny be changed throughout our lives? Is it nature or nurture that builds us? The genetic age has opened up a huge realm of possibilities. Will we be able to read our own lives before we live them, predict our deaths and rewrite the story that is written in our genes?

VIDEO FOR PART TWO COMING SOON!

PART THREE - The Secret of Sex
Before science put it under the microscope, sex was a simple, uncomplicated thing. You couldn’t build humans without it. All you needed was a man, a woman, a liberal sprinkling of lust and Mother Nature did the rest. But is that now a terribly old-fashioned way of making new humans?




In the future we’ll be able to build humans in tanks, make copies of ourselves in labs and even have the power to change the course of our genetic destiny by turning women into men.


If kissing is nothing more than a way of sniffing out compatible genes, what is the point of sex, and will it ever be the same again?


PART FOUR - Forever Young
Imagine yourself 150 years old, pregnant and still going strong. Is this scenario the stuff of science fiction? Scientists predict that in fifty years time every organ in the body, except the brain, will be replaceable. Even the heart can be renovated.




The future won’t just be a healthier short life. The search for eternal life is now being taken seriously. A number of tantalising and remarkable discoveries indicating how to stop the human body ageing are about to turn science fiction into reality. The key lies inside every cell in our body. Scientists now believe they will be able to extend the human life span to 150 years. Is this the first step to immortality?

Sunday, December 7, 2008

The Dark Secret Of Hendrik Schön

Imagine a world where disease could be eradicated by an injection of tiny robots the size of molecules. That is the hope offered by nanotechnology - the science of microscopically small machines. But others fear nanotechnology could lead to a non-biological cancer - where swarms of tiny nanobots come together and literally devour human flesh.



Sounds like science fiction? It certainly did until a brilliant young scientist called Hendrik Schön seemed to bring it a step closer.

Schön's great breakthrough was to make a computer transistor out of a single organic molecule. It was an achievement of almost incalculable brilliance. Some speculated this technology could spell the end of the entire silicon chip industry.



Crucially, Schön's transistor was organic. Suddenly, this seemed to be the first step towards true nanotechnology, where minute computers could grow as living cells.

Scientists speculated about how these tiny machines could be used to target diseases with astonishing precision. Others wondered - could the military use them as a new weapon? Others, including Prince Charles, were terrified. If these machines can grow by themselves, how do we stop them from growing?



What happened next would destroy reputations and shatter lives - because there was more to Hendrik Schön's discovery than anyone knew.


PLAY INSTRUCTIONS

  1. Click on the play icon on screen...a pop-up will open for poker or dating...close this and get rid of it.
  2. Click on the play button at the bottom of the player or on the screen and film will start to play.
  3. ...enjoy!!!




More documentaries like this...

Human 2.0

Building Gods

An Experiment to Save the World - Nuclear Fusion

In It's Image

Own this amazing nanotechnology collection on DVD...

Friday, November 21, 2008

Who Killed the Electric Car?

This documentary deals with the history of the electric car, its development and commercialization, mostly focusing on the General Motors EV1, which was made available for lease in Southern California, after the California Air Resources Board passed the ZEV mandate in 1990, as well as the implications of the events depicted for air pollution, environmentalism, Middle East politics, and global warming.




The film details the California Air Resources Board's reversal of the mandate after suits from automobile manufacturers, the oil industry, and the George W. Bush administration. It points out that Bush's chief influences, Dick Cheney, Condoleezza Rice, and Andrew Card, are all former executives and board members of oil and auto companies.




A large part of the film accounts for GM's efforts to demonstrate to California that there was no demand for their product, and then to take back every EV1 and dispose of them. A few were disabled and given to museums and universities, but almost all were found to have been crushed; GM never responded to the EV drivers' offer to pay the residual lease value ($1.9 million was offered for the remaining 78 cars in Burbank before they were crushed). Several activists are shown being arrested in the protest that attempted to block the GM car carriers taking the remaining EV1s off to be crushed.




The film explores some of the reasons that the auto and oil industries worked to kill off the electric car. Wally Rippel is shown explaining that the oil companies were afraid of losing out on trillions in potential profit from their transportation fuel monopoly over the coming decades, while the auto companies were afraid of losses over the next six months of EV production. Others explained the killing differently. GM spokesman Dave Barthmuss argued it was lack of consumer interest due to the maximum range of 80–100 miles per charge, and the relatively high price.





The film also explores the future of automobile technologies including a deeply critical look at hydrogen vehicles and an upbeat discussion of plug-in hybrid electric vehicle technologies.

Click here for the official website.

Buy this documentary on DVD now...

Thursday, October 9, 2008

Google - Behind the Screen

Produced with the assistance of SBS, this smart, stylish Dutch documentary examines the mother of all search engines.

First, company employees explain that Google doesn't produce information, it merely filters websites according to popularity. That's why, say, if you search for "September 11", the first "hit" might be the site of a conspiracy theorist, simply because that site is the buzz of the internet. In a workplace with masseurs and volleyball courts, where employees are encouraged to spend one day of their working week doing something they love, Google strives for neutrality.




Even so, concerns are surfacing. Google is huge, with offshoots including Google Earth (which zooms into any location via archived satellite images) and Machine Translation (aiming to provide accurate translations of documents). Will this enormous store of information infringe on people's privacy? Will governments abuse it? What about terrorists?




To these worthwhile questions, Google employees struggle to give convincing answers. Their stuttered responses suggest the bosses need to spend more time addressing the ethics of their work. Google's quasi-motto, "Don't be evil", is all well and good, but it's worth remembering that one man's evil is another man's virtue.





The best point is made by Vint Cerf, the man dubbed the father of the internet and a vice-president at Google since 2004. He agrees that information can be manipulated, noting that the makers of this program will be able to manipulate their interviews in the editing suite. One smart cookie.

Sunday, September 21, 2008

In It's Image

In the mid 70s, an aspiring theoretical physicist made what he and many others feel is the most important discovery in the world. This very significant documentary is about the resulting invention, one that can author all subsequent ideas, provide a totally unanticipated cosmology, and possibly deliver us from death.






This is a blurb from the In Its Image Incorporated website...

In Its Image Incorporated is a California non-profit corporation that is literally dedicated to saving everyone's lives. Its primary mission is to achieve life extension through the melding of human consciousness with a radically new kind of machine intelligence. Its secondary mission is to demonstrate the plausibility of achieving this profound purpose, and in so doing, fund the main objective of immortality.




Click here to visit the official website.

Sunday, September 14, 2008

Rise of the Video Game

The video game revolution has been under way for decades, progressing from simple amusements created in the 1950s to an all-pervasive force in today's popular culture that rivals — and will perhaps soon surpass — film and television. What began as a subculture pastime has evolved and transcended genres to become a unique form of expression impacting everything from modern warfare to interpersonal relationships.



Rise of the Video Game is a comprehensive and progressive exploration of the past, present and future of video games and video gamers. From the early days of Pong to today's ever-popular Halo 2, and from Atari 2600 to Nintendo to PlayStation, Rise of the Video Game tells the story of the people, the ideologies and the technology behind video games and how they have exploded into a cultural phenomenon. The evolution of gaming has seen the pendulum move from the days of games replicating society, to society replicating games. Featuring interviews with giants in the gaming industry of yesterday and today, this five-part series examines the evolution of the video game and its cultural impact on the world of entertainment today.



LEVEL ONE




The videogame started not with a bang but with a ping. Unlike other forms of entertainment, videogames turn the viewer into a player who actively shapes the outcome of their experience. At first video games and the creators were as misunderstood by the public as rock & roll in its infancy. But those closest to the videogame business persevered and never lost sight of the ability videogames had to become a dominant form of entertainment.






LEVEL TWO



In the late 1970s and early 1980s, instead of controlling spaceships and tennis rackets, videogame technology allowed players to command recognizable characters with real faces and back stories. This paralleled the importance of the hero's journey that was popular in movies of the time like "Rocky" and "Star Wars," as well as mirrored the rise of individualism and conservative meritocracy, where one man can make a difference. Game creators were liberated to create more complex videogames with heroic journeys, and Japanese creators like Shigeru Miyamoto rose to prominence with star characters Super Mario, Luigi and Zelda.




LEVEL THREE



It was a foreign concept to early game designers but with games like "Return to Castle Wolfenstein" and "DOOM", video games grew from their primitive 2-D roots into richly detailed 3-D worlds. These groundbreaking 3-D games led the industry down new paths both thrilling and troubling. Critics questioned if these games were getting too real, too violent and too addictive. For the first time game designers had to grapple with tough questions.







LEVEL FOUR



Since the invention of the computer man has feared "the machine" and its ability to think. But a computer's unique computational power has also led to the development of seminal games that are unpredictable, intelligent and malleable. "God games" like SimCity and Civilization simulate entire worlds and let players experiment with cause and effect. Other designers have used artificial intelligence to create lifelike characters and worlds that shape themselves to each player. And some games are so technologically advanced that they have become tools for learning, or better yet, creative expression.






LEVEL FIVE



Can a computer game make you cry? With the introduction of PlayStation 2's "emotion engine" in 1999 game developers had the technology to enable deep, moving stories that tugged at gamers' heartstrings. The rise of online virtual world games added another emotional dimension, letting players make real connections (including marriages) through a virtual game and helping them escape a world rife with violence and terror.


Tuesday, June 17, 2008

Steal This Film 2 Documentary

These are strange times indeed. While they continue to command so much attention in the mainstream media, the 'battles' between old and new modes of distribution, between the pirate and the institution of copyright, seem to many of us already lost and won. We know who the victors are. Why then say any more?



This documentary highlights the fact that because waves of repression continue to come: lawsuits are still levied against innocent people; arrests are still made on flimsy pretexts, in order to terrify and confuse; harsh laws are still enacted against filesharing, taking their place in the gradual erosion of our privacy and the bolstering of the surveillance state. All of this is intended to destroy or delay inexorable changes in what it means to create and exchange our creations. If STEAL THIS FILM II proves at all useful in bringing new people into the leagues of those now prepared to think 'after intellectual property', think creatively about the future of distribution, production and creativity, we have achieved our main goal.



It has been an exciting and demanding year for us and we really hope you'll enjoy the work we've done. It would not have been possible without the thousands of donations you have given us. We have a plan for the future and if you would like to continue to support us, go here. Thank you.

Wanna watch this film in high-quality and support the producers, buy the DVD...

Monday, June 2, 2008

Cyber War


The cyberwar began after a mid-air collision between a US spyplane and a Chinese fighter aircraft on 1 April. The Chinese plane crashed into the sea killing its pilot while the US plane and its crew of 24 was held by China. The crew was released 11 days later. As the US crew were still being held, US hackersbroke into hundreds of Chinese sites, leaving messages such as "We will hate China forever and we will hack its sites". In response, the Honker Union announced it would launch its own electronic graffiti blitz. Tit-for-tat web defacements followed, causing damage to sites run in both countries.



At the time, the Honker Union called on Chinese software engineers to increase internet security on Chinese websites, which had been attacked by American hackers. Correspondents said companies from both countries scrambled to patch up security systems and to temporarily shut down web sites deemed a security risk. A statement by the Honker Union, carried by Chinese portal Chinabyte, says: "Any attacks from this point on have no connection to the Honker Union." The Honker Union of China statement called for improving network security in China, and said that the sites that were violated were mostly small. "Because of this incident, network security in China will see great improvement. At least more people will become serious about building up network security," the statement said.




Gao Yongan, an executive at the Beijing-based network security firm NSFocus, said many web sites would be vulnerable to hacker attacks until network administrators tightened up the security of their servers. Most hacker attacks, including web site defacements, are made through a chain of passive servers that act as springboards. Mr Yongan, who claims to be a reformed hacker, said: "The only way to solve this problem is to improve the global network safety level, and to make sure that no computers are available for attackers to use."

Saturday, May 17, 2008

Building Gods


Beginning in 2002, American filmmaker Ken Gumbs began traveling the globe interviewing some of the world's leading technological, religious and philosophical theorists. He went out in the hopes of discovering how our quickly evolving technology may someday challenge who we are and what our world will become.


Robots. Cyborgs. God. Souls. Immortality. Building Gods investigates the world of technology to reveal some of humanity's biggest questions. What is life? Where do we come from? Where is humanity heading? What are souls?





For the first time anywhere, some of the world's leading theorists are allowed to openly debate the technological future of the human race: a future that may involve paradise or war, immortality or extinction.

Building Gods stands as a testament for future generations to understand what the world's greatest thinkers believed at the beginning of this new century. Their worst fears and greatest hopes may soon become a reality.

Human 2.0



Meet the scientific prophets
who claim we are on the verge of creating a new type of human - a human v2.0.


It's predicted that by 2029 computer intelligence will equal the power of the human brain. Some believe this will revolutionise humanity - we will be able to download our minds to computers extending our lives indefinitely. Others fear this will lead to oblivion by giving rise to destructive ultra intelligent machines.




One thing they all agree on is that the coming of this moment - and whatever it brings - is inevitable.